a5c7b9f00b As the survivor treks the hazardous wasteland of the common wealth he/she faces many feats amoung friendly followers and foes. As your son has been taken from your safe home of vault 111 you set out to find him facing many enemies and collecting gear in the open world of Boston.
In the post-apocalyptic Boston, Massachusetts area, you play as the the "Sole Survior" of Vault 111, recently revived from centuries of forced cryostasis, determined to find your kidnapped son.
Fallout 4 is a role playing game in a post apocalyptic setting. The story follows the Sole Survivor who was frozen for two hundred years. During the time the Sole Survivor was frozen, he/she temporarily thaws out and witnesses the murder of his/her spouse and the kidnapping of their son. Once the Sole Survivors thaws out again a few years after that incident, you're given the main mission to go find your son. <br/><br/>When I started to play to fallout 4 I was always forced to be alerted at all times since many of the wild animals try to kill any living thing on sight and the first creatures you come across are a lot of gigantic cockroaches, blood bugs (giant mosquitoes), mole rats, and feral ghouls. These creatures aren't tough however, they move around quickly and with limited ammo it can be challenging. As you level up, it gets easier in a way where you start picking up stronger armor or weapons and when you're a high enough level you actually start going against legendary enemies that drop legendary items.<br/><br/>Another thing to look forward to is the perk system. I personally love how this perk system has improved over the series of Fallout. For each level you gain you get a perk point. You can spend your perk point on your character's traits called SPECIAL perks. SPECIAL is an acronym for Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. For each letter there's ten levels and you can spend your perk on any of these sections if you meet the level requirement. Some examples are Black Smith which can help you improve your weapons and gain access to better mods for your gun, Locksmith which improves your ability to pick stronger locks, this is a trait you can also have Skyrim, Black Widow/Lady killer is where you do more damage to your opponent of the opposite gender as your character, and the one I max out quickly as possible is strong back a carrying capacity perk. I know that last perk sounds a little lame, but it's useful for the next thing I'm going to mention. <br/><br/>Settlements! Either love them or hate them, everybody wants to be in them, few protect them, but who actually leads them? Surprise, the player does. There's this new thing called workshop. With this new ability of workshop you can access for each settlement that joins with the Minutemen, you get to care for people living in them. If the player wants 100/100 happiness for the settlements the player has to focus on what makes a settlement great like food, beds, water, and defense. It's mostly simple, you plant fruits and veggies and assign people to gardening for food, craft beds with cloth and steel, place a pump in the dirt for water which requires steel, concrete, and a gear, for defense you build turrets or post for the settlers to stand guard at. With the leadership perk it's possible to build stores in the settlements and it brings happiness to settlers. However this is just the surface of what can possibly be built with settlements. A limit is the amount materials you have like steel, gears, wood. If you don't have enough materials this is where strong back perk comes in. With the strong back perk you can carry these things called junk which varies for the different types of materials you need to build your turrets, beds, pumps, and such and if you're thinking "that's it?" you can, get ready for this, you can also use this junk to modify your weapons too.<br/><br/>Even though I summarized the game earlier, it still doesn't do justice for how interesting the game is. You're main motif is to find your son and you later find out that he's being "held" under The Institute however, there's a twist that might persuade the player to join The Institute and do their ending oh yeah, there's multiple endings for the player to choose from. In a apocalyptic world there's going to be groups that rise higher than the rest and that's exactly what happens. You have The Institution, which are the most technology advanced and the one's who are behind the creations of Synths and the experimental vaults, The Brotherhood of Steel which are soldiers who have access to top tier power armor that fight against Mutants, Ghouls, and Synths and have a strong dislikes to them even towards the friendly ones (I think they're like Nords in Skyrim.. .Racist), Minutemen are the people who accept and protect small communities that are all joined together, and Railroad is a secret group of people who protect and relocate synths to different areas because they believe they're still human in a way (Synth lives matters). If you fully side with one of these factions it varies the endings, so be careful with each decision you make. <br/><br/>This game is chock full of side missions and it gets addicting, I can't stress enough how hooked I got on this game, and with family members who also succumbed to the wide world of Fallout 4 I got so committed to this game. I wish I could say more about this game like the followers with much more personality than Skyrim's, the fresh dialogue, and that jamming radio however, it's better for whoever is reading this just to play the game. Let me just say this, instead of the typical beating a game and feeling empty inside, You beat Fallout 4 and think what other missions can I do? Or which Ending should I do next? What can I do differently? Can I romance every follower? Honestly, this game had me whipped to the fluff. If you ever feel like you can't find a mission remember, another settlement needs your help.
Fallout 4 proved a bit divisive and 1 (the best), 3 and New Vegas are the superior entries but i still put 70 hours into the game and even went for all 3 fraction endings. The crafting system needs a do-over as the necessary items were given an inventory weight and the same applies to a lesser degree for the new conversation system yet i view both as a good addition to the Bethesda stable. The changed skill and armor system though need to revert back and the writer messed up the ultra-bland side quests big time while delivering the best Bethesda campaign and combat yet so i view the games as Fallout 3,5. It even fells like remake of F3 at times so i suggest fellow series veterans who liked that entry to keep at it if the game initially turns you off. It certainly grew on me as the main narrative went on. The developers lastly need to move on to a new engine! The bugs were reduced to a manageable level after the release and the landscapes are downright picturesque at time but the character models and animation are from another decade altogether. 8,5/10
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